‎Anstiss, Sue‎
‎Game On‎

‎Boundless Publishing (6/2022)‎

Reference : SLIVCN-9781800181649


‎LIVRE A L’ETAT DE NEUF. EXPEDIE SOUS 3 JOURS OUVRES. NUMERO DE SUIVI COMMUNIQUE AVANT ENVOI, EMBALLAGE RENFORCE. EAN:9781800181649‎

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5 book(s) with the same title

‎BRYANT (Kobe) & JORDAN (Michael)‎

Reference : 26879

(1998)

‎All-Star Game 1998.‎

‎ Premier All Star Game en commun New York, Madison Square Garden, 1998. 1 tirage numérique couleurs, signé au feutre. Les deux basketteurs américains, lors de leur premier All-Star Game commun, le 8 février 1998, au Madison Square Garden de New York (Chicago Bulls vs. Los Angeles Lakers). Tirage numérique d'époque, signé PAR JORDAN ET BRYANT.‎


‎Bryant jouait alors pour les Lakers dans la Conférence Ouest, Jordan pour les Bulls dans la Conférence Est. C'est l'équipe de Jordan qui a remporté le match cette année-là, avec un score de 135 à 114. Jordan a été élu homme du match. Kobe Bryant a disputé son premier All-Star Game et est devenu le plus jeune joueur à débuter un match à l'âge de 19 ans ! La Conférence Ouest était entraînée par George Karl des Seattle SuperSonics et la Conférence Est par Larry Bird des Indiana Pacers ; ce fut le premier All-Star Game de Kobe Bryant, qui devint le plus jeune All-Star de l'histoire de la NBA à 19 ans. Ce fut également le premier All-Star Game du rookie Tim Duncan. Bryant fut le meilleur marqueur de son équipe avec 18 points. Michael Jordan a été nommé MVP, avec 23 points, 6 rebonds et 8 passes décisives. C'était la troisième fois que Jordan remportait ce titre et c'était le premier All-Star Game auquel participaient à la fois Kobe Bryant et Michael Jordan. Provenance : ancienne collection USA, puis collection française (Cannes Enchères Auction, Sports Memorabilia, juillet 2020, n° 70) ‎

Librairie Walden - Orléans
Logo SLAM Logo ILAB

Phone number : 09 54 22 34 75

EUR1,000.00 (€1,000.00 )

‎Sloan, Helen , Kogge, Michael ‎

Reference : 116059

(2019)

ISBN : 103240292X 9791032402924

‎La photographie de Game of Thrones - Le trône de fer‎

‎404 Editions 2019 In-4 reliure éd. sous jaquette 33,9 cm sur 25,6. 416 pages. Jaquette en très bon état. Très bon état d’occasion.‎


‎En donnant l'occasion précieuse de voyager dans les coulisses d'une des séries les plus populaires et les plus adorées de tous les temps, La Photographie de Game of Thrones donne aux lecteurs la possibilité de découvrir sous un autre jour leurs personnages et leurs moments favoris des huit saisons de cette saga hors du commun. Pour la première fois, Helen Sloan, la photographe officielle de l'équipe principale de Game of Thrones, a compilé ses clichés les plus iconiques pour permettre à chacun d'observer de plus près les splendides détails et le travail de fourmi qui ont permis de donner vie à la série Très bon état d’occasion ‎

Librairie de l'Avenue - Saint-Ouen

Phone number : 01 40 11 95 85

EUR50.00 (€50.00 )

‎Riley, Deborah ‎

Reference : 116075

(2019)

ISBN : 2701400465 9782701400464

‎Tout l'art de Game of Thrones‎

‎Hors Collection 2019 In-4 reliure éd. sous jaquette 33,8 cm sur 25,6. 432 pages. Jaquette en très bon état. Très bon état d’occasion.‎


‎Explorez le monde de Game of Thrones comme vous ne l'avez jamais fait. Depuis sa première saison en 2011, Game of Thrones est rapidement devenue l'une des séries les plus populaires et les plus abouties jamais créées jusqu'alors. Elle est aujourd'hui reconnue autant pour ses incroyables rebondissements que pour sa production minutieuse et sa direction artistique Très bon état d’occasion ‎

Librairie de l'Avenue - Saint-Ouen

Phone number : 01 40 11 95 85

EUR50.00 (€50.00 )

‎Karen M. Cook, William Gibbons, Fanny Rebillard (eds)‎

Reference : 67760

‎Global Histories of Video Game Music Technology‎

‎, Brepols - Harvey Miller, 2025 Hardback, Pages: xvi + 313 pages, Size:210 x 270 mm, Illustrations:20 b/w, 5 tables b/w., 14 musical examples, Language English. *new. ISBN 9782503618654.‎


‎Summary This book investigates the global histories of video game sound from the perspective of technology. Technology and video game sound are inextricably intertwined, whether through the creation of the actual sounds, their sonic enactment through the games and consoles, or through their reception and performance outside of the games themselves. Technology and game sound have been the focus of several studies, but those studies have generally maintained a Euro-American and Japanese bias. This volume seeks to begin broadening our perspective by opening up the conversation to and with game sound scholars, practitioners, and specialists from around the world. The contributions in this volume thus speak not only to the most commonly told American, UK, and Japanese histories, but also past and present practices in Spain, France, Germany, Latin America, and Africa. The volume is divided into three sections. The first focuses on the relationships between technology and the development of game sound, from early pinball sounds (Neil Lerner) to the interplay between performance practice, notation, and technology in rhythm games (Alex Habeen Chang). The second part investigates the impact of geographical, economic, and political structures on the development and consumption of game sound. Lasse Lehtonen provides a sweeping historiography of Japanese writing on video game technology and sound, while other chapters scrutinize Spanish game development in the 1980s (Juan Pablo Fern ndez-Cort s) and evaluate the use of motion capture in Red Dead Redemption 2 (Barnabas Smith). The final part offers a glimpse into the working lives of industry personnel (developer Eyram Tawia, composers Chase Bethea, Kinuyo Yamashita, and Yann van der Cruyssen (aka Morusque), and translator J r mie Kermarrec), allowing them to speak to how technology couples with geopolitical factors to impact their experiences working in and with game sound. TABLE OF CONTENTS Karen M. Cook, William Gibbons, Fanny Rebillard, Introduction. Local Vistas: Contemplating Game Sound in a Globalized Industry Part I: Technological Perspectives Neil Lerner, Sounds and Music in Pinball?s Transition from Electromechanical to Solid State Machines, 1975-1982 Alan Elkins, The Influence of Optical Media on Music and Sound Design in Video Games James Newman, Fearful Harmonies: Composing (and Decomposing) the PlayStation Startup Sound Mickael Blum, Composing Video Game Music Using FamiTracker: A Case Study of Shovel Knight Melanie Fritsch ? Stefan H ltgen, Boing Boom Tschak: De/Scribing Sounds with BASIC Alex Habeen Chang, Rhythm Games: A Performance Practice of Play Part II: Regional Perspectives Lasse Lehtonen, Histories of Video Game Music in Japan: Technological Change, Creativity Under Constraints, and Revaluation of Early Game Music Juan Pablo Fern ndez-Cort s, Video Game Music Technology in the Golden Age of Spanish Software Lidia L pez G mez, The Technological Development of Spanish Musical Tropes in Street Fighter Ariel Grez, Technological Negotiations and Shared Listening: The Impact of the 1990s on Chilean Memory Barnabas Smith, Battle Hymn of the Republic or Dixie, with Equal Enthusiasm Part III: Industry Perspectives Eyram Tawia interviewed by Ravi Krishnaswami, Building an African Game Industry Chase Bethea interviewed by Ryan Thompson, Music Mediating Technology J r mie Kermarrec interviewed by Fanny Rebillard, From Squaremusic to Salle Cortot: Birth and Rise of a French VGM Fan Base Yann van der Cruyssen interviewed by Andra Iv?nescu, Obsolete Sounds and Playful Futures Kinuyo Yamashita, Looking Back: My Journey into Video Game Music Abstracts Biographies Index of Names‎

ERIK TONEN BOOKS - Antwerpen

Phone number : 0032495253566

EUR125.00 (€125.00 )

Reference : 21409

(1929)

‎TRANSACTIONS OF THE SIXTEENTH AMERICAN GAME CONFERENCE HELD UNDER THE SUSPICES OF THE AMERICAN GAME PROTECTIVE ASSOCIATION DECEMBER 2 AND 3 1929 NEW YORK CITY‎

‎NEW YORK CITY 1929‎


‎Interessante pubblicazione, le relazioni della sedicesima Conferenza americana sulla caccia a cura della American Game protective Association tenutasi il 2 e 3 dicembre 1929 a New York city. Tra gli articoli presenti: Ruffed grouse in captivity; Raising in Virginia; Artificial incubation of Game eggs; The destruction of the quail breeding experiments at white oak Quail Farm, The case for the Hawk; Progress of game survey; The Wisconsin The case of Cumberland Falls, California's Educational program; Greetings from Canada ecc.. In buone condizioni. Copertina editoriale in buone condizioni con lievi usure ai margini e dorso. Legatura in buone condizioni. All'interno le pagine si presentano in buone condizioni con rare fioriture. In 8. cm 23x15,5. Pp. (6)+217. Interesting pamphlet, the reports of the 16th American Game held under the suspices of the American Game protective Association held the 2nd and 3rd of december 1929 in New York city. The articles inside: Ruffed grouse in captivity; Raising in Virginia; Artificial incubation of Game eggs; The destruction of the quail breeding experiments at white oak Quail Farm, The case for the Hawk; Progress of game survey; The Wisconsin The case of Cumberland Falls, California's Educational program; Greetings from Canada ecc.. In good conditions. Editorial cover in good conditions lightly worn in the extremities. Binding in good conditions. Pages in good conditions with occasional foxing.In 8. cm 23x15,5. Pp. (6)+217.‎

Sephora di Elena Serru - Foligno (PG)

Phone number : 34 92 903 979

EUR70.00 (€70.00 )
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